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Unity Networking Fundamentals

Original price was: ₹5,547.00.Current price is: ₹4,899.00.

SHIPS WITHIN 1-2 WEEKS

  • Know the difference between TCP and UDP, and the pros and cons of these protocols
  • Create client-server multiplayer games in Unity using C#
  • Receive and process data from a remote server using RESTful APIs
  • Understand latency and how to mitigate its impact
SKU: 9781484273579 Category: Brand:

Description

Learn the fundamentals of networking with Unity and C#. This book covers a variety of topics, including accessing data using RESTful APIs, local networked games, and creating multiplayer online games using client-server architecture.

 

The book provides the basics of networking, sockets, TCP vs. UDP, client-server architecture, serialization, RESTful APIs, network latency, and client-side prediction. Projects are presented to illustrate the concepts, including a chat client/server overlay for your game, and a 3D maze game that allows up to four players to connect over the network.

 

By the end of the book, you will be familiar with low-level networking concepts such as protocols and architecture as well as high-level knowledge on how to create applications that use a client/server architecture for multiplayer games.

 

What You Will Learn

 

  • Know the difference between TCP and UDP, and the pros and cons of these protocols
  • Create client-server multiplayer games in Unity using C#
  • Receive and process data from a remote server using RESTful APIs
  • Understand latency and how to mitigate its impact

 

Who This Book Is For

Readers familiar with Unity and C# development who want to create multiplayer games

Additional information

Weight 0.408 kg
Dimensions 15.5 × 1.68 × 23.5 cm
Author

Sloan Kelly

Shipping Time

1-2WEEKS

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