Description
This guide to maximizing visual effects and optimizing graphics for game programming with C++ and DirectX is a practical introduction to the latest C++ technologies and techniques. The new concept of demo coding?a program whose purpose is to present the technical and artistic skills of programmers?is provided, as is help for programmers demonstrating their new skills in creating 2D and 3D games and demo scenes. An accompanying CDROM includes demo scenes, gamedevelopment projects, and examples from the book. Contents Chapter 1: Introduction to the Demoscene and DirectX Chapter 2: Used Functions Chapter 3: Optimizing DirectX? Chapter 4: 2D Effects Chapter 5: 3D Effects Chapter 6: Engine
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