Description
It’s the ability to write custom C# scripts for behaviors and game mechanics that really takes Unity the extra mile. That’s where this book will help you as a new programmer!
Harrison Ferrone, in this eighth edition of the bestselling series, will take you through the core concepts of programming and the C# language from scratch, while building an engaging and playable game prototype in Unity 6.
You’ll get to grips with the fundamentals of object-oriented programming (OOP) and the Unity engine with lots of code samples, exercises, and tips to go beyond the book with your work. You’ll write C# scripts for simple game mechanics, perform procedural programming, request live data from the web, and add complexity to your games by introducing intelligent enemies and damage-dealing projectiles. You’ll also explore the underlying mechanics of Unity game development, including game design, lighting basics, player movement, camera controls, collisions, and more, with every passing chapter.
Note: The screenshots in the book display the Unity Editor in full-screen mode for a comprehensive view. You can easily reference color versions of images by downloading them from the GitHub repository or the graphics bundle linked in the book.
What You Will Learn:
– Master programming fundamentals by breaking them into simple, digestible parts
– Understand OOP concepts through clear explanations of C# code samples
– Follow simple steps and examples to create and implement C# scripts in Unity 6
– Divide your code into pluggable building blocks using interfaces, abstract classes, and class extensions
– Grasp game design document basics and then move on to blocking out your level geometry, adding lighting, and a simple object animation
– Create basic game mechanics, such as player controllers and shooting projectiles, using C#






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